Mobile Boutique

The Mobile Boutique, also known as the TARtique, is a stolen TARDIS modified to house a boutique and outfit repository. No, seriously.

Normal
@desc mob=%tThis appears to be an ornate-looking antique phone booth without windows, painted a dark blue, perhaps cerulean. There's a door on the front (at least, you assume it's the front) with a sign above proclaiming it to be a boutique, specifically-%r%r%t[ansi(hb,FASHION SPIDER'S MOBILE BOUTIQUE!)]%r%r%t-yeah, that thing. In any case, it seems as though you might be able to [ansi(y,explore)] it if you're lucky enough to try when the door is unlocked. There is a single light on the very top of the thing, a sort of squat cylinder with a pyramidal cover, which glows faintly during daylight hours and equally faintly at all other times. Unless it's off.

Interior
@idesc mob=[ansi(c,%tYou have made it inside the [ansi(hb,FASHION SPIDER'S MOBILE BOUTIQUE!)] Please, don't be alarmed, but remember - when you decide to [ansi(y,exit)], bear in mind that you might be in a different place entirely as the [ansi(hb,BOUTIQUE!)] ... tends to move around.%r%r%tNow that that's taken care of...%r%r%tYou find yourself in a space *much* larger than the outside of the [ansi(hb,BOUTI)]alright that's *quite* enough of that, thank you. Yes, *much* larger than the outside of the boutique would suggest. It seems to be a sort of hemispherical room, but quite large so as to give ample headroom to any who can visit. In fact, it seems to expand and contract just enough to be cozy but not claustrophobia-inducing.%r%tThe curving walls are made of thick and heavily riveted metal, though their surfaces have been painted over and now hold a variety of [ansi(m,murals)] that extend even to the ceiling. The floor was probably also full of metal and girders at some point, but now it's covered with delightfully soft off-white carpet that muffles most sounds quite handily. Any clanking sounds you hear from beneath the carpet should probably be ignored.%r%tThe center of the boutique is occupied by the actual fashion paraphernalia: a series of transparent [ansi(m,cases)] for completed outfits, a broad [ansi(m,shelf)] to hold the shoe collection, a large black leather [ansi(m,couch)] for use in trying things on or relaxing, and a black [ansi(m,chalkboard)] with colorfully lettered notes.%r%tThe only other thing of note in the boutique is the door. It appears the same as the outside door, being a dark shade of cerulean and apparently wood, and should you desire to make an [ansi(y,exit)] - decorous, hasty, or otherwise - it seems to be your only option.)]

blackboard
&view_blackboard mob=Blackboard%r%t[ansi(c,The blackboard, which judging by the [ansi(m,logo)] is property of [ansi(b,V.)][ansi(hw,serket)], has a list of services written with brightly colored chalk, a few pieces of which rest on the tray beneath it. The red chalk has teethmarks, for some reason.)]%r%r%t[ansi(hg,BASIC OUTFIT ...... 500L)]%r%t[ansi(hm,W/ ACCESSORIES .... 750L)]%r%t[ansi(hy,EACH CURSE FORM .. +250L)]%r%r%t[ansi(hb,CUSTOM FOOTWEAR ... 250L)]%r%t[ansi(hw,TAILORING ......... 100L)]%r%r%t[ansi(hr,PRICES SUBJECT TO CHANGE)]%r%r[ansi(hb,\[OOC\] NOTE:)] 'Tailoring' generally means spell/grammar checking and content rearrangement suggestions, but it also covers literally adjusting the fit of your clothing via a few extra words here and there.

cases
&view_cases mob=Cases%r%t[ansi(c,The transparent cases in the center of the room are as tall as you are and then some, with a base of some light-colored wood carved with little ornate spiderwebs and jewels and treasure chests. There is a little crystal-controlled terminal-thing next to each one, such that rotating the floating crystals in their slots will allow you to quickly browse through all the existing outfits inside each one. One crystal controls the [ansi(m,categories)] of clothing, helping you narrow your search, and the other adjusts the specific outfit. Maybe it's something to do with the reflection of light? Very strange.)]

categories
&view_categories mob=Categories%r%t[ansi(c,The following clothing categories are currently available to browse via the crystalline interface.%r%r%t[ansi(m,CA)] - Casual wear and miscellaneous outfits%r%t[ansi(m,CS)] - Cosplay or theme-based outfits%r%t[ansi(m,FM)] - Formal wear%r%t[ansi(m,LN)] - Lingerie and other bedroom-appropriate wear%r%t[ansi(m,SW)] - Swimwear and athletic attire%r%t[ansi(m,WN)] - Winter or cold-weather wear

couch
&view_couch mob=Couch%r%t[ansi(c,It's a simple black leather couch, albeit one of monstrous size. It could easily hold anywhere between five to eight adults, depending on how well-acquainted they were. The leather is perhaps just slightly worn, but it shines quite nicely\; it seems that someone takes good care of it.)]

murals
&view_murals mob=Murals%r%t[ansi(c,[u(fn_pickrand,str_mural_*)])]

shelf
&view_shelf here=Shelf%r%t[ansi(c,The shoe collection is housed in a long, light brown wooden bookcase. It sits low to the ground, perhaps four times as long as it is high, with various shoeboxes on the two shelves and the most recent offerings on a series of small pedestals atop the bookcase.)]%r%r[ansi(hb,\[OOC\] NOTE:)] Not yet fully implemented.

Other code
&fn_pickrand mob=[u([pickrand([lattr(me/%0)])])]

&str_cat_header mob=Rotating the crystal on your right flashes through a dizzying variety of different outfits. If you can remember the little four-digit identifier, though, they're easy enough to '[ansi(m,view)]' any time you're in the boutique.

Mural strings
&str_mural_emerald mob=The inner walls of the boutique currently carry a single panoramic view of mysterious environs, to say the least - all rolling, curling hills and massive floating trees, shining emerald green and rich, earthy brown. There are no indications of civilization, and the sky is a star-spangled deep purple color. It's surreal, like looking out upon the landscape of a dream, and very detailed.

Outfit lists
CA - Casual wear and miscellaneous outfits
 * CA01 - Vriska's Pick / jacket, shirt, jeans, shoes
 * CA02 - Breath-Lass-ly Casual / shirt, jeans, sandals
 * CA03 - Summergirl / sundress, stockings, shoes
 * CA04 - Westerly / blouse, shirt, skirt, boots, cowboy hat
 * CA05 - Perky / blouse, vest, skirt, shoes, gloves
 * CA06 - Gothikat / vest, skirt, boots, gloves
 * CA07 - Sunbeam / cami, skirt, sandals, hat
 * CA08 - Pink and Denim / jacket, cami, skirt, heels
 * CA09 - Eyecatch / shirt, pants, sandals
 * CA10 - Beachcomber / hat, blouse, capris, sandals

CS - Cosplay or theme-based outfits
 * CS01 - Indi Leather / fedora, corset, pants, boots, whip
 * CS02 - Egyptian / crop top, sarong, sandals, jewelry
 * CS03 - Tifalike / vest, sports bra, denim shorts, boots, gloves
 * CS04 - Super Sailor Cancer / Super Sailor Moon edit
 * CS05 - Cure Rage / Cure Black edit
 * CS06 - Green LoGo / blouse, skirt, stockings, shoes, hat
 * CS07 - Schoolhouse Rox / blouse, vest, skirt, socks, shoes

FM - Formal wear
 * FM01 - Lily's PrismDress / floor-length dress
 * FM02 - Evening Heir / floor-length dress, pumps, gloves

LN - Lingerie and other bedroom-appropriate wear
 * LN01 - Pinkbelly / belly dancing outfit
 * LN02 - Royal Catnap / long-sleeved shirt, camisole, boyshorts

SW - Swimwear and athletic attire
 * SW01 - Kaleido-Zebrakini / bikini, shorts
 * SW02 - Sky Yoga / hoodie, sweatpants, sneakers

WN - Winter or cold-weather wear
 * WN01 - Winter Wrap-Up / coat, sweater, jeans, boots, mittens, earmuffs